Two-Channel Systems (Stereo)

In the entertainment industry, stereo was the first successful commercial product involving spatial sound. The basic idea is pretty obvious -- to place a sound on the left, send its signal to the left loudspeaker, to place it on the right, send its signal to the right loudspeaker.

If the same signal if sent to both speakers (and if the speakers are wired "in phase" and if the listener is more or less midway between the speakers and if the room is not too acoustically irregular), a "phantom source" will appear to originate from a point midway between the two loudspeakers. By "crossfading" the signal from one speaker to the other, one can create the impression of the source moving continuously between the two louspeaker positions. However, simple crossfading will never create the impression of a source outside of the line segment between the two speakers. As we shall see, that can be done with crosstalk-cancelled stereo.

In fact, one can also shift the location of the phantom source by exploiting the precedence effect. If the sound on, say, the left is delayed by 10 or 15 ms relative to the sound on the right, the listener will localize the sound on the right side, even if the sound that comes on the left is as loud or somewhat louder. Of course, with too much delay, the listener will eventually become aware of the sound on the left as an annoying echo.

On to Multichannel Systems Up arrowUp to Simple Systems